Some kids draw because they love the act of drawing itself. I drew because I had story ideas to get on paper. Whether it was sketching out movie scenes for permission to borrow a camcorder, or creating shot plans so the grown-ups (usually my mom) who were allowed to actually use the camera could help me film, those early sketches were my first story pitches, long before I knew what a story artist was.
Later, I got into stop motion and 2D animation, but all I had were flipbooks until some experimenting with A/V cables led me to build a makeshift digital sketch-edit bay using two junk TVs, a pair of VCRs, and my SNES running Mario Paint. A high school counselor discovered I was making all these short films and had me write to Disney for advice. They sent back a list of art schools and Jurassic Park had just dropped, so I picked the one in San Francisco that had SGI machines.
Within weeks of my first term, I switched my major from 3D animation to fine arts-visual storytelling when I realized the tech would always change, but the craft of storytelling wouldn’t. As luck would have it, my school was just across the bay from a small studio called Pixar who's CG toy movie had just come out, and founders of their story dept were teaching at our school, trying to make it their version of Cal-Arts to train their next generation at! While the school administration may not have realized the goldmine they had, we students soaked up every second.
Outside of class, I worked overnight shifts to pay the bills, took on extra responsibilities in large group projects, picked up freelance gigs, and even co-founded an animation studio along the way. By the time I graduated, that mix of formal education and real-world hustle landed me a full-time role as a story artist.